Dungeons & Dragons 5e Spells. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Vitriolic Sphere Sources: EE. For the complete wizard list, see Wizard Spell List. Also apologies for my god awful grammar. Thank you for looking! Divination Wizard here and I have space for one more spell for my level up. Here's a pure damage spell to compare to. On a hit, the target takes 2d6 fire damage. Duration: Instantaneous. The spell created a shimmering emerald-green sphere of acid about 1 foot (0. 3 rd-level conjuration. Humanoid (aarakocra) Medium. The effects of different spells add together while the durations of those spells overlap. Wall of Fire: One of the best control spells. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. That’s still true whether you’re inside a sphere or. You have advantage on the attack roll if the target is in the sphere. Make a ranged spell attack against a creature in range. Each creature in the sphere when it. On a failed save, the target becomes frightened for the duration. vn team, along with other related topics such as: vitriolic sphere 5e, water magic 5e, watery sphere 5e wikidot, elemental 5e, water wall 5e, water sphere moonlighter, storm sphere 5e, water sphere fountain. Sickening Radiance – 3. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Whether you hit or miss, your walking speed increases by 30 feet until the end of. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Cantrip. A full preview is available so you can check out whether the supplement is for you before buying, though any support is appreciated <3. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. Scintillating Sphere. At the successful casting of the spell, you conjure a sizzling emerald sphere. It’s an acid bomb that explodes in your enemies’ faces. You create three rays of fire and hurl them at targets within range. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. The Hexvoker is a popular concept. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. On a successful save, a creature takes half the. DnD 5e Classes Ranked – The Best And Worst For Combat. Any affected creature moving out of the. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. 4th-level evocation. Affected creatures take 6d6 points of acid damage. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out, though a creature in the. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. You conjure a bright green sphere full of corrosive acid. Empyrean. Artificer. Blaster Caster Builds in DnD 5e. Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Vitriolic Sphere. This spell prevents any spell or natural hindrance from slowing your natural movement. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. - In terms of spell economy vitriolic sphere is 4th level and fireball is 3rd, that means you can get fireball at 5th and get 2 casts where as vitriolic sphere can be taken at 7th and has 1 cast. Affected creatures take 6d6 points of acid damage. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. by Brandon Gregory. Wall of fire and storm sphere do offer some decent utility though if that is what you are thinking. Affected creatures take 6d6 points of acid damage. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. 7. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). Vitriolic Sphere | slug: vitriolic-sphere. This list was manually compiled by editors of this wiki. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. On successful save, it takes half as much damage. Sickening Radiance. The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). radius around the primary target. Mordenkainen’s Sword. About ; Layout ; Membership ; User Guide ; Help Docs . 6. It blocks line of sight but not movement. Vitriolic Sphere. Portée : 45 mètres. Dungeons & Dragons 5e Spells. Make a ranged spell attack. Each creature in that area must make a Dexterity saving throw. The main benefit of elemental adept is the guaranteed damage. 23 Xanathar. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Neutral Good. You move like the wind. The DC equals 10 + the spell’s level. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). Vitriolic Sphere: Evocation: 1 Action: 150 feet: Instantaneous: V, S, M: Wall of Fire: Evocation: 1 Action:Hallow. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. DMing Otiluke's Resilient Sphere states " The Sphere is weightless and just large enough to contain the creature or object inside" so if the sphere is cast on a breastplate, for instance, does it cut off a creature's. On a failed save, a creature takes 10d6 cold damage. Vitriolic Sphere (Spell Compendium, p. Any creature restrained by the sphere is knocked prone in the space where it falls. Flaming Shpere: A 5-foot-diameter sphere of fire appears in an unoccupied space of. dnd-5e spells. Any creatures within the splash radius must save vs. + 40. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. A comprehensive list of all official Wizard spells for Fifth Edition. Creatures that succeed on their Reflex saving throws take half of this damage. Vitriolic Sphere. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. The most recent source is from 2002, so safe to say there is nothing concrete for 5e. L6. The sphere remains for the spell’s duration. On a successful save, a creature takes half the. Just like how the Moon affects the ocean's tides, Moon Warlocks affect the tides of battle. On a successful save, a creature takes half the initial damage and no damage. Vitriolic Sphere. Flaming Sphere creates a 5-foot-diameter sphere of fire on an unoccupied space that lasts for up to 1 minute, concentration permitting. If the creature wins, the spell succeeds. By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing · Poison · Psychic · Radiant · Slashing · Thunder · Variable · Weapon. Sphere of Annihilation. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. School: Evocation. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. He is blind and maimed, having lost his right hand in battle, and represents the sacrifice that comes with living a lawfully good life. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. Now updated with 2022 spells!. That list is: 1st – Disguise Self, Silent Image. Aside from optimization, multiclassing allows you to bring unique characters. 5), but with 12. Some spells can target only a creature (including you) that you touch. The sphere immediately shatters, drenching all in the area with a potent acid. 1 Minute. If the attack hits, deal 3d8 damage of the damage type you chose. Eberron is a particularly interesting case because up until 5e it wasn't quite thought of as being part of the same Prime Material Plane as other settings like the Forgotten Realms. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. Specifically, the Fifth Edition. A str saving throw is needed to free oneself. Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out. The sphere can hover but no more than 10 feet off the ground. Each creature in that area must make a Dexterity saving throw. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. If you want a big old blast spell that just does damage, pick vitriolic sphere, unless you already have fireball because it does basically the same job. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. . S. space in combat due to their size. You teleport yourself to an unoccupied space you can see within range. . A door or other movable object could also be moved by pushing. Chain Lightning. For a spell like fireball, the target is the point in space where the ball of fire erupts. Members Online • KyrosEmerson . 浓酸球 - 龙与地下城TRPG - 灰机wiki. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. When you Cast a Spell that has a range of touch, you can spend 1 sorcery point to make the range. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. My doubt is what dragons/elemental type should I choose, taking into account including the best cantrip (at. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. That's fine if there isn't. Flaming Sphere. Spell Resistance: Yes. fandom. Vitriolic Sphere: Worse damage than fireball on a successful save and better any more damage on a failed save. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. • Storm Sphere • Vitriolic Sphere • Wall of Fire • Watery Sphere. Spells that have multiple targets, but don’t affect an area, are included in this list. Other classes may also have access to certain spells under certain conditions. Vitriolic Sphere D&D 5th Edition. Blight. Locate Creature. 23 Xanathar. A young or older dragon can innately cast a number of Spells equal to its Charisma modifier. On a failed save, the creature is enclosed for the duration. The target must make a Dexterity saving throw. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. Oof, I've looked myself and I haven't found anything on Sembia. So I'm attempting to create a shadow sorcerer, and due to their limited spells of 15 I'm finding it hard to decide on what spells to plan out in the long run and take in the immediate, I'm currently level 3 in the campaign. I've always. Creatures that fail their Reflex saves. A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. [. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. Charm Monster – 3. The target must make a Dexterity saving throw. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. The following is a list of Dungeons & Dragons 5th edition monsters. The +50% empowered damage is not maximised. Each creature within the area must make a Constitution saving throw. edu. Vial of Green Dragon ’s breath. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. A sphere is a group of abilities based on a theme. Vitriolic Sphere. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. 5th – Major Image, Fear. Maybe I'll give it a 5e writeup. * Home dnd5e; Rules; Traps. Arcane eye, Banishment (5e Spell), Dimension Door (5e Spell), Elemental Bane (5e Spell), Fire Shield (5e Spell), Freedom of Movement (5e Spell), Giant Insect (5e Spell), Mordenkainen's Faithful Hound (5e Spell), Otiluke's Resilient Sphere (5e Spell), Polymorph (5e Spell), Sickening Radiance (5e Spell), Staggering Smite (5e Spell), Stoneskin (5e. * - (the powder of a crushed black. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. 施法時間: 1個動作. Duration: 8 hours. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. Druid Level Spells; 2nd: Bane, Detect Magic, Light: 3rd. 1 Action. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. + 5 ft. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. EE. Casting Time 1 standard action Components V, S, M (a piece of lemon rind). The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. Each creature in that area must make a Dexterity saving throw. Dungeons & Dragons 5e Spells. DnD 5e is purposefully non-simulationist, but that doesn't mean you can't run it that way. V, S, M. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. . A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Scroll of Vitriolic Sphere Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 640 gp. Creatures that fail their Reflex saves. When the tattoo is on your skin, you. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. These magic tattoos feature a design that heavily focuses on a specific color. The affected target then makes a Reflex save. If the attack hits, deal 3d8 damage of the damage type you chose. ] Any creature in the sphere’s space must make a Strength saving throw. Gallery DnD 5e Classes Ranked – The Best. In this video we'll be going over all of the best fourth level spells, which is a pretty high level spell slot, as most classes don't gain access to it until. 743K subscribers in the dndnext community. Prismatic Sphere. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. We read it and read it and became confused on one point. If they fail they take 6d4 next round and. Level 4 Evocation. That sounds cool, but I don't have the new book : Arguably, most 9th level spells shouldn't be 9th level spells. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. 4th Level. At the successful casting of the spell, you conjure a sizzling emerald sphere. Both phlogiston and crystal spheres where ideas from alchemy. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Vitriolic sphere is a evocation cantrip spell, it available on sorcerer and wizard classes. Earth Tremor. Dungeons & Dragons 5e Spells. 5 (average on a failed save) acid damage, level 4 fireball does between 31. So the sphere can be moved by pushing. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Range: 150 feet. 75 fire damage. Range: 150 feet. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Dungeons & Dragons: 10 Best Evocation Spells in 5e. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Dungeons & Dragons 5e Spells. A target can be a creature or an object and can be targeted by only one of the bolts. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. . Watery Sphere. Spheres of Force (5e Equipment) Stone Sphere (5e Spell) Storm Sphere (5e Spell) Superspeed Spheres (5e Spell) Unstable Sphere (5e Spell) Vitriolic Sphere (5e Spell) Wary Sphere (5e Spell) Watery Sphere (5e Spell) 5e SRD. The one thing that I hate is when sorcerers or wizards cast a fireball that perfectly hits enemies in the AOE. Choose acid, cold, fire, lightning, or poison. Range: 150 feet. You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. Classes: Cleric. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. When a creature moves into. Melf’s Acid Arrow and Vitriolic Sphere were good candidates, but even those prime spells would barely see a difference in their average damage from Elemental Adept. 距離: 150英尺. Study. Evocation wizards focus on raw damage, unleashing magical power as pure elemental energy. You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. 10. D&D 5th Edition A Basic Wiki. Just take Acid Spray, Dragon's Breath, Chromatic Orb, and/or Vitriolic Sphere. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. You have advantage on the attack roll if the target is in the sphere. But Vitriolic Sphere deals acid damage, and instead of dealing the damage all. 1 action Range: 150 feet Components: V S M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing 1-foot-diameter ball of. The water then vanishes. The chosen space must be on a surface or in a liquid that can support. Range:30 feet. 你指定距離之內的一點,一顆發光的1英尺直徑的強酸球飛向那裏爆炸,酸液飛濺到20英尺半徑內的球形區域. Spells. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Metacreativity. Vitriolic Sphere, spell level four, "Acidball", acid damage over two turns. A frigid beam of blue-white light streaks toward a creature within range. Spells can be filtered by: All. Image from Forgotten Realms Fandom. 170 Tags: sorcerer wizard level4 evocation. Dispel Magic. The acid can also be neutralized with soda, ash, lye, charcoal, or removed with a large quantity of water. you know, for fun. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. It will be for roleplaying reasons (two personalities), but I also want to optimize it. 23 XGE. This is a list of all spells. Warding Wind. Sphère de vitriol. Slap a Sphere around it. Vitriolic Sphere – 3. Cube. 5 and 15. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. Unofficial Description: Acid fills an area damaging creatures in it. You're casting a magical spell, not doing chemistry, so my rule would be that you have named two liquids with water in their title there. If a 7th level Wizard/ 2nd level Fighter uses his Action Surge to cast this spell twice on the same target. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Watery Sphere. The storm sphere isn't horrible even w/o using the bonus action part. Standing beside a succubus, a halfling women signs a contract with a Balor. Each creature in that area must make a Dexterity saving throw. Pyrex said: This has to be the most badly worded spell I've seen in a long time. The wizard has pretty bad saves. It targets strength, not many creatures have strength save proficiency. /level) Area: 10-ft. Resilient Sphere. Psychic Scream. 4th-level evocation. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Related: Dungeons & Dragons: How To Build A Bladesinger Wizard If you want to focus on raw. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. An unwilling creature must make a Dexterity saving throw. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at. A comprehensive list of all official Evocation spells for Fifth Edition. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. D&D 5th Edition Compendium. Vitriolic Sphere. The sphere flashes in all colors of the visible spectrum. Casting Time: 24 hours. Casting Time: 1 Action. Target: A creature or object of Large size or smaller within range. The target of a spell must be within the spell's range. Each creature in that area must make a Dexterity saving throw. Watery Sphere: "On a failed save, a creature is restrained by the sphere and is engulfed by the water. An unwilling creature must make a Dexterity saving throw. . Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. Dungeons & Dragons, D&D. Instantaneous. Vitriolic Sphere. The effect reads as follows: “A 5-foot. Range: Close (25 ft. 5th-level transmutation. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). Antimagic Field. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 4. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Make a ranged spell attack. You conjure up a sphere of water with a 5-foot radius at a point you can see within range. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. This spell creates a sphere centered on a point you choose within range. On a successful save, a creature is ejected. Each creature within the area must make a Constitution saving throw. Range: 60 ft. Casting Time: 1 action.